Sunday, August 14, 2011

Crash of the Titans

Crash of the Titans is one of the newest Crash Bandicoot games out there, next to Crash: Mind over Mutant. The game delivers a combat-heavy platforming style that only a few people might enjoy.
As I said before, the game is combat-heavy. Crash has learned some new moves since Crash Twinsanity. From the previous games, Crash’s moves included the spin attack, belly-flop, slide move, and of course, jumping. Now, he learned how to throw punches and kicks. This game has made the series a lot more different further down the road. You can create combo moves by rapidly pressing the attack button. Use these moves to defeat minions and some newer enemies. So, there is the light attack, and then there is the heavy attack. Crash can inflict more damage by charging up a kick, then doing a front flip kick. Using this can break an opponent’s block. You can also use Aku Aku to block enemy attacks. Sadly, he can only block certain attacks, so he is usually no help when jacking titans.
The game is not called Crash of the Titans for nothing. One new addition is that there are powerful titans that Crash can control to use against other titans, minions, or to advance to other parts of the level. The concept of jacking titans is simple. You have to beat the absolute snot out of them, break their blocks, and then control them. But, it is easier said than done. Some titans won’t even use defense and let you jack them freely. Others will always use defense and offense combined, so it is close to impossible to jack them. However, hard work and perseverance bring quite a reward. All the titans have a unique fighting style, yet some titans are knockoffs. For example, the first titan you will see is known as Spike. He has very sharp claws to use at your disposal, with a special attack that allows him to pull spikes out of the ground. Then, you will see Ratcicle, where he uses the exact same attack animation, only quicker.
Another thing that is different about Crash is that his spin attack is rearranged. You can spin freely to many different enemies and objects, but here is the thing: you can actually get dizzy from spinning too long. Let me tell you, it will suck to get dizzy. Crash will just stand there, leaving him open to any attack. His health is better now, so instead of having one or two hit points, you have a health meter, so I guess that is good.
The levels have three main objectives: Combo King, Minion Master, and Spybots. Combo King is where you get a minimum amount of hits in a single combo. Minion Master is where you defeat a minimum amount of little minions in a level. Spybots are little toilets that you have to look for and destroy. Once you meet the end of each level, a little menu pops up and displays your stats for Combo King, Minion Master, and Spybots. It shows if you completed it or how close you were. The number of tasks you complete will apply to your overall ranking. Getting one task done will earn you the rank of “Bronze.” Two is “Silver.” All three will earn you a “Gold” ranking.
On to the story! The game starts off where Coco Bandicoot is working on a butter-recycling machine. Crunch is doing push ups, and Crash is…chewing on a purple wrench. Cortex has a blimp show up and announces that he is working on a robot to destroy Wumpa Island. Cortex then captures Coco and Aku Aku. Crash then throws the butter-recycling machine to help save either Coco or Aku Aku, and it rescues Aku Aku.
Crash has had a major transformation. I think that it was for the better. New combo moves, titans, and a brawl style made crash a BEAST. And with three different difficulties, it will sure keep you busy.

Score:
8.5/10.

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